Τα adventuro-νέα από την GC 2008 στη Λειψία
- Mortal
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24 Αυγ 2008 05:21 #20982
by Mortal
Μέσα από στράτα απόμονη και απόσκια
με αγγέλους του Άδη μόνο στοιχειωμένη
που κει θεά μ' όνομα νύχτα βασιλεύει
κάτω, στα μέρη αυτά έχω φτάσει, τώρα...
Replied by Mortal on topic Τα adventuro-νέα από την GC 2008 στη Λειψία
Μιας και το βρήκες για κατέβασμα ας το δώσω και youtubάτο εγώ! Λοιπόν
εδώ
για όποιον το θέλει άμεσα.
[Σίγουρα σαν παιχνίδι έχει κάποιο [ικανοποιητικό θα έλεγα] ενδιαφέρον!]
Και επίσης δεν είμαι βέβαιος για αυτό το tech demo αλλά μου φαίνεται ιδιαίτερα ενδιαφέρον. Τι λέτε και εσείς;
[Σίγουρα σαν παιχνίδι έχει κάποιο [ικανοποιητικό θα έλεγα] ενδιαφέρον!]
Και επίσης δεν είμαι βέβαιος για αυτό το tech demo αλλά μου φαίνεται ιδιαίτερα ενδιαφέρον. Τι λέτε και εσείς;
Μέσα από στράτα απόμονη και απόσκια
με αγγέλους του Άδη μόνο στοιχειωμένη
που κει θεά μ' όνομα νύχτα βασιλεύει
κάτω, στα μέρη αυτά έχω φτάσει, τώρα...
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- equallyavant
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25 Αυγ 2008 13:56 #20983
by equallyavant
Replied by equallyavant on topic Τα adventuro-νέα από την GC 2008 στη Λειψία
Εχεμ.... το tech demo αυτό δεν έχει καμία σχέση με το παιχνίδι.
Πρόκειται για το Alter Ego που είναι έτοιμο facial-expression software της Pendulum Studios. Στο Silent Hill 5 πχ θα χρησιμοποιείται.
Πρόκειται για το Alter Ego που είναι έτοιμο facial-expression software της Pendulum Studios. Στο Silent Hill 5 πχ θα χρησιμοποιείται.
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- Mortal
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25 Αυγ 2008 14:27 #20984
by Mortal
Μέσα από στράτα απόμονη και απόσκια
με αγγέλους του Άδη μόνο στοιχειωμένη
που κει θεά μ' όνομα νύχτα βασιλεύει
κάτω, στα μέρη αυτά έχω φτάσει, τώρα...
Replied by Mortal on topic Τα adventuro-νέα από την GC 2008 στη Λειψία
Ναι όντως, αν και έξοχο tech demo θα έλεγα. Φυσικά θα σήκωνε κομμάτι ψηλά τις απαιτήσεις από πλευράς μηχανήματος [το πολύ ως τον ουρανό δηλαδή! <!-- s;-) --><img src="{SMILIES_PATH}/icon_wink.gif" alt="" title="Wink" /><!-- s;-) -->] αλλά θα τους πήγαινε πολύ περισσότερο από ότι σε action στυλ σκότωσε κι άλλους μπορείς [πλέον με το μέτρο αυτά]. Και να και το
studio
για όσους θέλουν και συνέχεια.
Μέσα από στράτα απόμονη και απόσκια
με αγγέλους του Άδη μόνο στοιχειωμένη
που κει θεά μ' όνομα νύχτα βασιλεύει
κάτω, στα μέρη αυτά έχω φτάσει, τώρα...
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- odnorf
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26 Αυγ 2008 15:54 #20986
by odnorf
lamp dog - <!-- w --> www.dead-code.org <!-- w -->
Replied by odnorf on topic Τα adventuro-νέα από την GC 2008 στη Λειψία
Σχετικά με το Palladion, το πρώτο demo είναι πλέον διαθέσιμο στην
ιστοσελίδα του παιχνιδιού
.
EDIT: Τo Demo είναι στα γερμανικά.
EDIT: Τo Demo είναι στα γερμανικά.
lamp dog - <!-- w --> www.dead-code.org <!-- w -->
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- Dream Specialist
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26 Αυγ 2008 16:09 #20988
by Dream Specialist
Replied by Dream Specialist on topic Τα adventuro-νέα από την GC 2008 στη Λειψία
Και νέες
shots
για Mata Hari από το συνέδριο.
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- Fallen Angel
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- Homo Adventurous
26 Αυγ 2008 19:21 #20990
by Fallen Angel
Nothing happens unless first a dream...
Replied by Fallen Angel on topic Τα adventuro-νέα από την GC 2008 στη Λειψία
Alter Ego - Νέες Screenshots
Link
Black Mirror 2 - Nέες Screenshots
Link
Sherlock Holmes versus Jack the Ripper - Video Παρουσίασης Παιχνιδιού
Link (δυστυχώς, μόνο για όσους γνωρίζουν Γαλλικά... )
Link
Black Mirror 2 - Nέες Screenshots
Link
Sherlock Holmes versus Jack the Ripper - Video Παρουσίασης Παιχνιδιού
Link (δυστυχώς, μόνο για όσους γνωρίζουν Γαλλικά... )
Nothing happens unless first a dream...
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- Fallen Angel
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- Homo Adventurous
28 Αυγ 2008 15:51 #21005
by Fallen Angel
Nothing happens unless first a dream...
Replied by Fallen Angel on topic Τα adventuro-νέα από την GC 2008 στη Λειψία
Η έκθεση μπορεί να έχει τελειώσει, αλλά τα νέα που λαμβάνουμε από τις εξελίξεις που είχαμε σε αυτήν, όχι.
Black Mirror 2 - Trailer
Download Trailer (είναι στα Γερμανικά)
Memento Mori - Trailer
Download Trailer (επίσης στα Γερμανικά)
Three Cards to Midnight - Site Online
Official Site
Black Mirror 2 - Trailer
Download Trailer (είναι στα Γερμανικά)
Memento Mori - Trailer
Download Trailer (επίσης στα Γερμανικά)
Three Cards to Midnight - Site Online
Official Site
Nothing happens unless first a dream...
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- Fallen Angel
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- Homo Adventurous
28 Αυγ 2008 16:42 #21006
by Fallen Angel
Nothing happens unless first a dream...
Replied by Fallen Angel on topic Τα adventuro-νέα από την GC 2008 στη Λειψία
Culpa Innata 2 - Update
Σύμφωνα με ενημερωτικό μήνυμα που μας έστειλε σήμερα η Momentum, δεν έχει ανακοινωθεί ακόμη εκδότης για το Culpa Innata 2 (παρά τις αντίθετες φήμες που υπάρχουν σε διάφορα sites) και το παιχνίδι θα κυκλοφορήσει το φθινόπωρο του 2009.
Προτού διάβασετε το δελτίο τύπου που ακολουθεί προκειμένου να μάθετε αρκετά στοιχεία σχετικά με το νέο τίτλο της Momentum (gameplay features και τεχνικές βελτιώσεις μεταξύ άλλων), να σας πούμε πως για να πάρετε και μια πρώτη γεύση του παιχνιδιού, μπορείτε να κατεβάσετε και πολλά καλούδια που μας έστειλαν συνοδευτικά:
Καινούριο Τrailer:
Download σε υψηλή ανάλυση (87.9MB) / Download σε χαμηλή ανάλυση (22.3MB)
Καινούριες screenshots τόσο των σχεδιασμένων εκ νέου Phoenix και Anatoly Pavlov (των δύο χαρακτήρων που θα χειριζόμαστε δηλαδή) όσο κι από το trailer του παιχνιδιού, αλλά και poster art:
Download screenshots και art
Ορισμένα animated .avi video που έφτιαξαν για να δούμε τη νέα τεχνολογία real time engine rendered facial animation που θα διαθέτει το παιχνίδι. Τα συγκεκριμένα video δείχνουν τη Phoenix:
Download Engine Rendered Emotive Tests
Press Release 27th August 2008 ~ Culpa Innata II: Chaos Rising - Release Date: Fall 2009
Momentum AS proudly announces the widely anticipated sequel to Culpa Innata and the continued adventures of Phoenix Wallis.
Welcome to the Resistance and the Dark World of...
Odessa, 2047
In Culpa Innata, gamers first met a young ambitious peace officer, Phoenix Wallis. While investigating the murder of a World Union citizen, Vassily Bogdanov, she not only identified the murderer, but also discovered a strange Virtual Reality (VR) device at the heart of a vast criminal enterprise. One that began in the vast reaches of the Rogue States, reaching deeply into the World Union. At the end of Culpa 1, the success she had always craved was near. But life and events are rarely that simple. Faced with growing disillusions with the World Union, lingering questions about her past, and ultimately her future in this perfect society Phoenix arrives at a decisive point in her life. What of the mysterious Renovators and other strange events? And then there are the increasing nightmares, clouding her mind with unanswered questions about her past. What does it all mean?
Case closed? Not for this intrepid young woman.
Culpa Innata 2: Chaos Rising begins with Phoenix's journey to the heart of chaos and resistance, the Rogue States, armed by a deceptively simple mandate. Meet the Russian detective in charge of the case, take custody of the captured murderer and transport him to the World Union to face ultimate justice. But Phoenix is not the same young woman who started this investigation and what began in Adrianopolis follows a wild and unpredictable path to surprising conclusions.
Play as both Anatoly Pavlov, the cynical survivor of societal collapse and the disillusioned yet politically naive Phoenix Wallis. Deeply bound by mysterious events, Anatoly and Phoenix will encounter obstacles far more challenging than ever before, testing their courage, determination and wits as they seek the truth hidden beneath the worlds that they know.
Culpa Innata II: Chaos Rising, the sequel to Culpa Innata I, is built with Momentumʼs newly designed in house 3D engine. Our newest facial and movement animation technologies utilizes prior patented work, new innovations and blend shape techniques to excellent use, as the game features 75 plus, personable characters that players will frequently engage in dialogue and interactions throughout their personalized gamepath.
Inspired by critical and player enthusiasm for the unique dialogue based challenges of Culpa Innata I, we have pushed the creative envelope to expand our use of such challenges in new ways that create a unique character driven intimacy and emotive connection for gamers. We have created unique challenges that push the creative envelope and explore a deeper range of possible gameplay dynamics between two playable characters.
The game will also feature additional organic obstacles ranging from logic puzzles to hi-tech gadget manipulation, inventory challenges, multi-solve and crypto-puzzling.
Choice driven non-linear gameplay is center stage in Culpa Innata II: Chaos Rising, supported by flexible pacing and accessible perception of choice impact.
Wide-open environments for exploration, 65 plus unique in game locations & a wide variety of plot relevant side quests are added to help create a unique player-built gaming experience.
At a Glance Game Features:
* Two playable characters
* Integrated challenges including: Uniquely designed dialog based challenges, inventory applications, high tech gadgetry, & game wide integrated complex puzzling.
* Intuitive dialog system, featuring player directed branching paths
* Click and go character control, user friendly mouse driven interface
* Interactive smart cursor, dedicated exits
* Interactive map
* Gameplay Created In Game Journal & Hints Guide
* Non linear gameplay: in-game actions affect future outcomes and give each player a unique experience
* Detailed optional player activities & side quests
* Intuitive choice driven game events
* Professional Recordings, Mastering and Voice actors
* Fully integrated Environmental 3D audio and sound effects
* Original sound-track
* Choice driven Alternate Endings
Additional Technical Features
* Dynamic Enhanced Cinematic Experience
New Advanced player friendly camera movement / animation (cinematic)
In-game engine rendered cinematics for seamless graphics integration
16-9, 4-3 resolution support (including laptops)
* Enhanced Character Animation
Natural lip-sync with Language Independent Speech
Novel Emotion Recognition system: Facial expression animation driven by automatic emotion recognition from speech
Multi layered Facial Animation System
Realistic Facial Expression Animation
Cloth and Hair Animation
Motion Capture Character Animation
Hardware-accelerated Skinning and Blendshape Animation
State of the art human skin shading featuring:
- Parallax Occlusion Mapping
- Advanced Subsurface Scattering for Hair and Skin Shading
* Graphical Engine Highlights
Multi Processor/core support
LOD (Level of detail) for maximum performance.
Several point/spot lights and directional lights affect shaded objects and cast shadows.
High Dynamic Range rendering and post processing effects such as bloom and depth-of-field.
High quality real-time shadow rendering, using proprietary shadow map resolution-boost method.
Real-time, in game light shaft rendering with soft shadows & reflection rendering.
Transparency handling with alpha-blending and sorting.
Pixel based Motion Blurring
Parallax and Normal Mapping
Σύμφωνα με ενημερωτικό μήνυμα που μας έστειλε σήμερα η Momentum, δεν έχει ανακοινωθεί ακόμη εκδότης για το Culpa Innata 2 (παρά τις αντίθετες φήμες που υπάρχουν σε διάφορα sites) και το παιχνίδι θα κυκλοφορήσει το φθινόπωρο του 2009.
Προτού διάβασετε το δελτίο τύπου που ακολουθεί προκειμένου να μάθετε αρκετά στοιχεία σχετικά με το νέο τίτλο της Momentum (gameplay features και τεχνικές βελτιώσεις μεταξύ άλλων), να σας πούμε πως για να πάρετε και μια πρώτη γεύση του παιχνιδιού, μπορείτε να κατεβάσετε και πολλά καλούδια που μας έστειλαν συνοδευτικά:
Καινούριο Τrailer:
Download σε υψηλή ανάλυση (87.9MB) / Download σε χαμηλή ανάλυση (22.3MB)
Καινούριες screenshots τόσο των σχεδιασμένων εκ νέου Phoenix και Anatoly Pavlov (των δύο χαρακτήρων που θα χειριζόμαστε δηλαδή) όσο κι από το trailer του παιχνιδιού, αλλά και poster art:
Download screenshots και art
Ορισμένα animated .avi video που έφτιαξαν για να δούμε τη νέα τεχνολογία real time engine rendered facial animation που θα διαθέτει το παιχνίδι. Τα συγκεκριμένα video δείχνουν τη Phoenix:
Download Engine Rendered Emotive Tests
Press Release 27th August 2008 ~ Culpa Innata II: Chaos Rising - Release Date: Fall 2009
Momentum AS proudly announces the widely anticipated sequel to Culpa Innata and the continued adventures of Phoenix Wallis.
Welcome to the Resistance and the Dark World of...
Odessa, 2047
In Culpa Innata, gamers first met a young ambitious peace officer, Phoenix Wallis. While investigating the murder of a World Union citizen, Vassily Bogdanov, she not only identified the murderer, but also discovered a strange Virtual Reality (VR) device at the heart of a vast criminal enterprise. One that began in the vast reaches of the Rogue States, reaching deeply into the World Union. At the end of Culpa 1, the success she had always craved was near. But life and events are rarely that simple. Faced with growing disillusions with the World Union, lingering questions about her past, and ultimately her future in this perfect society Phoenix arrives at a decisive point in her life. What of the mysterious Renovators and other strange events? And then there are the increasing nightmares, clouding her mind with unanswered questions about her past. What does it all mean?
Case closed? Not for this intrepid young woman.
Culpa Innata 2: Chaos Rising begins with Phoenix's journey to the heart of chaos and resistance, the Rogue States, armed by a deceptively simple mandate. Meet the Russian detective in charge of the case, take custody of the captured murderer and transport him to the World Union to face ultimate justice. But Phoenix is not the same young woman who started this investigation and what began in Adrianopolis follows a wild and unpredictable path to surprising conclusions.
Play as both Anatoly Pavlov, the cynical survivor of societal collapse and the disillusioned yet politically naive Phoenix Wallis. Deeply bound by mysterious events, Anatoly and Phoenix will encounter obstacles far more challenging than ever before, testing their courage, determination and wits as they seek the truth hidden beneath the worlds that they know.
Culpa Innata II: Chaos Rising, the sequel to Culpa Innata I, is built with Momentumʼs newly designed in house 3D engine. Our newest facial and movement animation technologies utilizes prior patented work, new innovations and blend shape techniques to excellent use, as the game features 75 plus, personable characters that players will frequently engage in dialogue and interactions throughout their personalized gamepath.
Inspired by critical and player enthusiasm for the unique dialogue based challenges of Culpa Innata I, we have pushed the creative envelope to expand our use of such challenges in new ways that create a unique character driven intimacy and emotive connection for gamers. We have created unique challenges that push the creative envelope and explore a deeper range of possible gameplay dynamics between two playable characters.
The game will also feature additional organic obstacles ranging from logic puzzles to hi-tech gadget manipulation, inventory challenges, multi-solve and crypto-puzzling.
Choice driven non-linear gameplay is center stage in Culpa Innata II: Chaos Rising, supported by flexible pacing and accessible perception of choice impact.
Wide-open environments for exploration, 65 plus unique in game locations & a wide variety of plot relevant side quests are added to help create a unique player-built gaming experience.
At a Glance Game Features:
* Two playable characters
* Integrated challenges including: Uniquely designed dialog based challenges, inventory applications, high tech gadgetry, & game wide integrated complex puzzling.
* Intuitive dialog system, featuring player directed branching paths
* Click and go character control, user friendly mouse driven interface
* Interactive smart cursor, dedicated exits
* Interactive map
* Gameplay Created In Game Journal & Hints Guide
* Non linear gameplay: in-game actions affect future outcomes and give each player a unique experience
* Detailed optional player activities & side quests
* Intuitive choice driven game events
* Professional Recordings, Mastering and Voice actors
* Fully integrated Environmental 3D audio and sound effects
* Original sound-track
* Choice driven Alternate Endings
Additional Technical Features
* Dynamic Enhanced Cinematic Experience
New Advanced player friendly camera movement / animation (cinematic)
In-game engine rendered cinematics for seamless graphics integration
16-9, 4-3 resolution support (including laptops)
* Enhanced Character Animation
Natural lip-sync with Language Independent Speech
Novel Emotion Recognition system: Facial expression animation driven by automatic emotion recognition from speech
Multi layered Facial Animation System
Realistic Facial Expression Animation
Cloth and Hair Animation
Motion Capture Character Animation
Hardware-accelerated Skinning and Blendshape Animation
State of the art human skin shading featuring:
- Parallax Occlusion Mapping
- Advanced Subsurface Scattering for Hair and Skin Shading
* Graphical Engine Highlights
Multi Processor/core support
LOD (Level of detail) for maximum performance.
Several point/spot lights and directional lights affect shaded objects and cast shadows.
High Dynamic Range rendering and post processing effects such as bloom and depth-of-field.
High quality real-time shadow rendering, using proprietary shadow map resolution-boost method.
Real-time, in game light shaft rendering with soft shadows & reflection rendering.
Transparency handling with alpha-blending and sorting.
Pixel based Motion Blurring
Parallax and Normal Mapping
Nothing happens unless first a dream...
Please Σύνδεση or Create an account to join the conversation.
- Dream Specialist
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29 Αυγ 2008 12:17 #21007
by Dream Specialist
Replied by Dream Specialist on topic Τα adventuro-νέα από την GC 2008 στη Λειψία
Ευτυχώς το Culpa Innata 2 θα είναι πλήρως υποτιτλισμένο μετά από πολλά παράπονα που είχαν γίνει για το πρώτο Culpa σχετικά με το θέμα αυτό, και απ'ότι φαίνεται εισακούστηκαν...
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